HUBBARD CHART OF HUMAN EVALUATION

  TONE
SCALE
HUBBARD CHART OF HUMAN EVALUATION AND DIANETIC PROCESSING (PART 1) TONE SCALE  
FREE THETA (Appoximations) A  NATIVE, ACUTE, CHRONIC (Ref. Text) B
DIANETIC EVALUATION
C
BEHAVIOUR AND          PHYSIOLOGY
D
PSYCHIATRIC RANGE
E
MEDICAL        RANGE
F
EMOTION
G
AFFINITY
COMMUNICATION M N  CONDITION OF TRACK AND VALENCES O MANIFESTATION OF ENGRAMS           AND LOCKS P
SEXUAL BEHAVIOUR ATTITUDE TOWARD CHILDREN
Q
COMMAND OVER ENVIRONMENT
R
ACTUAL WORTH TO SOCIETY COMPARED TO APPARENT WORTH
S
ETHIC LEVEL
T
HANDLING
OF
TRUTH
U
COURAGE LEVEL
V
ABILITY TO HANDLE RESPONSI-BILITY
A NATIVE, ACUTE, CHRONIC (Ret. Text) FREE  THETA (Approximations)
H
SONIC
I
VISIO
J
SOMATIC
K
speech: talks  speech: listens 
L
SUBJECT'S HANDLING OF WRITTEN OR SPOKEN COMM. WHEN ACTING AS A RELAY POINT
REALITY (AGREEMENT)
1000 40.0 Unknown Ultimate capabilities unknown   Near accident-proof. No psycho-somatic ills. Nearly immune to bacteria Eagerness,
exhilaration
Love, strong, outgoing.   Moves at will. Seldom leaves present time. Own valence everywhere. No current engrams or locks. Will react on educational pattern modified by reason. Does not restimu!ate. Sexual interest high but often sublimated to creative thought.
Intense interest in children.
High self mastery. Aggressive toward environ. Dislikes to control people. High reasoning, volatile emotions. High worth. Apparent worth will be realized. Creative and constructive. Bases ethics on reason. Very high ethic level. High concept of truth. High courage level. Inherent sense of responsibility on all dynamics. 40.0 1000
900 to 100 36.0 to 4.0 Theta-MEST clear Capabilities
only partly explored
Full recall.
(Vivid, detailed
reception from environ.)
Full recalf.
(For reception from environ, compare SONIC.)
No Somatics to recall. Present-time pain automatically resisted on receipt. Strong, able, swift, and full exchange of beliefs and ideas. Passes theta comm,* contributes to it. Cuts entheta lines. Search for different viewpoints in order to broaden own reality. Changes reality. 36.0 to 4.0 900 to 100
100 4.0 MEST clear Excellent at projects, execution Fast reaction time (relative to age) 4.0 100
70 3.5 Dianetic Release Good at projects, execution, sports   Highly resistant to common infections.    No colds. Strong interest Tentative advances, friendliness.  Spotty sonic. Strong impression where no sonic. (Environ reception good.) Good visio but not in perfect scale or color. Somatics strong and correct. Any can be recovered. Present-time pain receipt less intense. Will talk of deep
seated beliefs and ideas.
Passes theta comm. Resents and hits back at entheta lines. Ability to understand and evaluate reality of others and to change viewpoint. Agreeable. Moves very easily. Comes quickly to present, remains there. Only very occasionally dramatizes concept of a chain of engrams. High interest in opposite sex Constancy. Reasons well. Good control. Accepts ownership. Emotion free. Liberal. Good value to society. Adjusts environ to benefit of self and others. Heeds ethics of group but refines them higher as reason demands. Truthful. Courage displayed on reasonable risks. Capable of assuming and carrying on responsibilities. 3.5 70
Mild interest Will accept deep-seated beliefs, ideas; consider them. Love of children.
47 3.0 Very high normal Capable of fair amount
of action, sports
  Resistant to infection  and disease.  Few psycho somatic ills. Tolerance without much outgoing action. Acceptance of advances offered.  ◦ Some sonic; strong correct impressions. (Environ reception correct.) ◦ Spotty visio. Strong impressions where no visio. Somatics correct. Many may be occluded. Receipt of present-time pain average intensity. Tentative expression of limited number of personal ideas. Passes comm. Conservative. Inclines toward moderate construction and creation. Awareness of possible validity of different reality. Conservative agreement. Moves easily on track.
In own valence.
Dramatizes engrams, but alters content. Interest in procreation. Controls bodily functions. Reasons well. Free emotion still inhibited. Allows rights to others. Democratic. Any apparent worth is actual worth. Fair value. Follows ethics in which trained as honestly as possible. Moral. Cautious of asserting truths. Social lies. Conservative display of courage where risk is small. Handles responsibility in a slipshod fashion. 3.0 47
High normal Content Receives ideas and beliefs if cautiously stated. Interest in children.
32 2.5 Boredom Relatively inactive, but capable of action Normal Occasionally ill Susceptible to usual diseases. indifference Neglect of person or
of people, withdrawal from them.
 ◦ Good impressions. (Environ reception fair.) ◦ Some vîsîo; strong correct impressions. Recalls correct, intensity of present-time pain may be too great. Casual pointless conversation. Cancels any comm. of higher or lower tone. Devaluates urgencies. Refusal to match two realities. Indifference to conflict in reality. Too careless to agree or disagree. ◦ Moves on track Sometimes hard to interest in incidents. Mostly in own valence. Dramatizes engrams below tone 2.5. Disinterest in procreation. In control of function and some reasoning powers. Does not desire much ownership. Capable of constructive action; seldom much quantity. Small value. “Well adjusted.” Treats ethics insincerely. Not particularly honest or dishonest. Insincere.
Careless of facts.
Neither courage nor cowardice. Neglect of danger. Too careless.
Not trustworthy.
2.5 32
Neurotic Boredom Listens only to
ordinary affairs.
Vague tolerance of children.
22 2.0 Overt Hostility Capable of destructive and minor constructive action. Neurotic Severe sporadic illnesses Expressed resentment Antagonism


 ◦ Impressions.
Minor dub-in.(Reception poor.)
◦ Good impressions. Somatics in right places but often occluded. Present-time pain sharp. Talks in threats. Invalidates other people Deals in hostile or threatening comm. Lets only small amount of theta go through. Verbal doubt. Defense of own reality. Attempts to undermine others. Disagrees. ◦ Moves on track but poorly. In and out of own valence. Sags out of present. Dramatizes some locks and most engrams. Many dramatizations. Disgust at sex; revulsion. Antagonistic and destructive to self, others, and environ. Desires command in order to injure. Dangerous. Any apparent worth wiped out by potentials of injury to others. Below this point-authoritarian. Chronically and bluntly dishonest when occasion arises. Truth twisted to suit antagonism. Reactive unreasoning thrusts at danger. Uses responsibility to further own ends. 2.0 22
listens to threats. Openly mocks theta talk. Nagging of and nervousness about children.
15 1.5 Anger Capable of
destructive action
Psychotic Depository illnesses
(arthritis).
(Range 1.0 to 2.0 interchangeable)
Anger Hate, violent and expressed


 ◦ Spotty impressions.
Dub-in.
(Reception reversed, meanings wrong.)
◦ Impressions.
Minor dub-in.
Recall of pain possible but recall perverted. Anaesthesia to present-time pain. Talks of death, destruction, hate only. Perverts comm. to entheta regardless of original content. Destruction of opposing reality. “You're wrong.” Disagrees with reality of others. ◦ Moves on track in valence of dominant parent or model. Dramatizes engrams and locks on winning valence side, verbatim. Rape. Sex as punishment. Smashes or destroys others or environ. Failing this, may destroy self. Fascist¡c. Insincere. Heavy liability. Possible murderer. Even when intentions avowedly good will bring about destruction. Below this point: criminal. Immoral. Actively dishonest. Destructive of any and all ethics. Blatant and
destructive lying.
Unreasonable bravery, usually damaging to self. Assumes responsibility in order to destroy. 1.5 15
Listens only to death and destruction. Wrecks theta lines. Stops theta comm. Passes en theta and perverts it Brutal treatment
of chiîdren.
10 1.1 Covert Hostility Capable of minor execution. Psychotic Endocrine and neurological illnesses. Unexpressed resentment Covert hostility  ◦ Very poor impressions. Much_dub·in.     (Reception from environ interpreted as threats.) ◦ Spotty impressions. Dub-in. Recall of pain as such very occasional. Physical pain converted to fear. One somatic represents many somatics. Talks apparent theta, but intent vicious. Relays only
malicious comm.
Doubt of own reality. Insecurity. Doubt of opposing reality. ◦ ln synthetic valence. Moves on a false track, or is stuck. Views scenes from odd angles. Dramatizes locks and engrams on losing valence side. Promiscuity, perversion, sadism, irregular practices. No control of reason or emotions, but apparent organic control Uses sly means of controlling others, especially hypnotism. Communistic. Active liability. Enturbulates others. Apparent worth outweighed by vicious hidden intents. Sex criminal. Negative ethics. Deviously dishonest without reason. Pseudo-ethical activities screen perversion of ethics. Ingenious and vicious perversions of truth. Covers lying artfully. Occasional underhanded displays of action} otherwise cowardly. Incapable, capricious, irresponsible. 1.1 10
Fear

Acute shyness,
propitiation

withdrawal from people.

Supplication, pleas
for pity                                    

Complete

withdrawal from
person or people

Listens little: mostly to cabal, gossip, lies. Cuts comm. lines.
Won't relay.
Use of children for sadistic purposes.
6 0.5 Apathy Capable of relatively uncontrolled action. Psychotic (Apathy) Chronic malfunction
of organs.
(Accident prone.)
Grief  ◦ Almost no impressions. ◦ Very poor impressions. Much dub-in. Recall of pain as such impossible. Physical pain converted to grief. Somatics in wrong places when felt. Talks very little and only in apathic tones Takes little heed of comm. Does not relay. Shame, anxiety, strong doubt of own reality. Easily has reality of others forced on him. ◦ Ordinarily stuck in apathy and grief engrams. Out of valence where stuck. Locks and engrams highly effective if they are below 1.0. In a state of anaten. Impotency, anxiety, possible efforts
to reproduce
Barest functional control of self, only. Liability to society. Possible suicide. Utterly careless of others. Non-existent Not thinking. Obeying anyone. Details facts with no concept of their reality. Complete cowardice. None. 0.5 6
Apathy Listens little: mostly to apathy or pity anxiety about children.
3 0.1 Pretended death Alive as an organism Psychotic (Catatonic) Chronically ill. (Refusing sustenance.) Deepest apathy No recall.
(No response to environment.)
Almost no recall; minutest response to environment. Organism as a whole without reaction. Anaesthesia. Cells record. Does not talk.
Does not listen.
Does not relay.
Unaware of comm.
Complete withdrawal from conflicting reality. No reality. Usually unaware of any past. Hard to get to present. Any incident effective Locks as effective as engrams. No effort to procreate. No command of self, others, environ. Suicide. High liability, needing care and efforts of others without making any contribution. None. No reaction. No reaction. None. 0.1 3
1 0 - 1 Some cellular theta remaining. Somatic life. Cells alive   Dead   Cellular cohesion Cellular response to sounds in environ. Cellular response to light in environ. Cells capable of feeling further individual pain.   MEST body, no comm. Theta not certainly contactable by existing technology. Subjective reality none. Cellular reality. No track   Cellular efforts to
procreate reported
by physiologists
None. Value of body depends on former worth to his group.         0 -1 1
Entity theta out of contact.  
0 -3 MEST
remaining
MEST.
Theta out of contact.
Inorganic chemicals   Dead   Normal physical laws    of cohesion, adhesion Sound waves present but no recording. MEST light waves present but no recording. MEST forces present. No recording; save as MEST.   Same as —1. MEST reality. No track     None Ditto         -3 0
    . . . (Note: means reception by "I"not“recording.”)   ◦(Note; in a wide open case sonic and/or visio may be on full.)     * comm.=communication                      ◦(Note wide open case will be in valence and will move on track.)            
  TONE
SCALE
HUBBARD CHART OF HUMAN EVALUATION AND DIANETIC PROCESSING (PART 2)   TONE            SCALE  
FREE THETA (Appoximations) A  NATIVE, ACUTE, CHRONIC (Ref. Text) W
PERSISTENCE
ON A GIVEN COURSE
X
LITERALNESS OF RECEPTION OF STATEMENTS
Y
METHOD USED BY SUBJECT TO HANDLE OTHERS
Z
COMMAND VALUE OF ACTION PHRASES
AB
PRESENT TIME
AC
STRAIGHT MEMORY
AD
PLEASURE MOMENTS
TYPES OF ENTHETA WHICH CAN BE RUN AK
CIRCUITS
AL
CONDITION OF     FILE CLERK
AM
HYPNOTIC
LEVEL
AN
LEVEL OF
MIND ALERT
(Approximations)
AO
RELATIVE
ENTHETA ON CASE
(Approximations)
AP
ABILITY TO EXPERIENCE     PRESENT-TIME PLEASURE
AQ
TONE LEVEL OF AUDITOR NECESSARY TO HANDLE CASE
AR
HOW TO
AUDIT CASE
A NATIVE, ACUTE, CHRONIC (Ret. Text) FREE THETA (Appoximations)
AE
IMAGINARY INCIDENTS
AF
LOCKS
AG
SCANNING LOCKS
AH
SECONDARY ENGRAMS
Al
ENGRAMS
AJ
CHAINS OF ENGRAMS
1000 40.0 High
creative
persistence.
High differentiation.
Good understanding of all comm., as modified  by dear's education.
Gains support by creative enthusiasm and vitality backed
by reason.
No engrams. Present-time phrases no reactive value. No locks. Highly stable in p. t.* Does not leave it. All percepts clear. Can recall or remember at will anything that has been perceived. Responds to any pleasure stimuli in environ. Enjoys life. All past moments of pleasure available. Mechanism not necessary. All locks discharged. All locks have been scanned. All secondaries out. All current-life MEST engrams out.   All control vested in "I." No circuits. Computes accurately with flash answers. Impossible to hypnotize without drugs. Full analytical. All locks, secondaries, engrams converted. Finds existence very full of pleasure. Can audit out anything but a heavy drug engram without an auditor.   40.0 1000
900 to 100 36.0 to 4.0   36.0 to 4.0 900 to 100
100 4.0 Any engram may be run out as soon as consciousness returns. 4.0 100
70 3.5 Good persistence and direction toward constructive goals. Good grasp of statements. Good sense of humor. Gains support by creative reasoning and vitality. Chains of engrams effective. Individual phrases mildly effective. Very alert to p. t.
Stable in it.
Straight memory is automatic on material. Runs pleasure moments easily. Most past pleasure available. Mechanism not necessary. Differentiates well between reality and imagination. Locks blow as fast as engram is erased. Scan auditing and locks of engrams just run. Run out all secondaries. They will release if scanned as locks. Any engram on case will run with all perceptics. Engrams can be scanned if carefully checked. Circuits out of case. F. C. very active and dependable. Difficult to trance unless still possessed
of a trance engram.
Analytical about
70% on.
Major lock chains and nearly all secondaries converted. Light charge on some engrams. Finds life pleasurable most of the time. 3.0 Altitude not necessary. Scan engrams and secondaries and all lock chains until case clear. 3.5 70
47 3.0 Fair persistence if obstacles not
too great.
Good differentiation of meaning of statements. Invites support by practical reasoning and social graces. Engram action
phrases effective.
Pc has no difficulty reaching or
staying in p. t.
Use straight memory
on auditing and locks.
Runs p. m. easily, but much past and present pleasure unavailable. Use imaginary pleasure moments to raise tone. Treatment of locks as individual incidents unnecessary. Sharpen perceptics by scanning locks. Secondaries can be touched and left without bad effect at this level and above only. Auditor can choose early specific engrams to run, but should work with F. C. Never scan engrams. Few active circuits. F. C. active and dependable. Could be hypnotized, but alert when awake. Analytical about
47% on.
A few highly charged lock chains. A few secondaries, minor charge. Engrams only lightly charged. Experiences pleasure some of the time. 3.0 Run engrams, secondaries. Keep auditing scanned off. 3.0 47
32 2.5 Idle, poor concentration. Accepts very little, literally or otherwise. Apt to be literal about humor. Careless of support from others. Engrams effective. Chains of secondaries effective. Once brought to p. t., pc usually remains there until next processing. Use s. m. to contact anger, fear, and apathy dramatizations of people in pc's life. Runs p. m. Present and past pleasure occasionally occluded. Mechanism useful at start of case. Imaginary pleasure moments. Treatment of locks as individual incidents relatively productive. Scan locks until engrams show up clearly. Run those. Scan locks again for new engrams. Any secondary can be run. Usually will discharge. Run engrams as presented by F C. only. Never scan engrams. Some circuits Not effective in secondaries or prenatals. F. C. responsive. Occluded on secondaries occasionally. Can be a hypnotic subject, but mostly alert. Analytical about
32% on.
A few highly charged lock chains. Major secondaries existing. About ½ engrams enough charged to be wholly uncontactable Experiences moments of pleasure. Low intensity 3.0 Scan locks, runs secondaries and engrams as routine. Scan all circuits located in locks. 2.5 32
22 2.0 Persistence toward destruction of enemies. No constructive persistence below this point Accepts remarks of tone 2.0 literally. Nags and bluntly criticizes to demand compliance with wishes. Engrams effective. Secondaries effective. Lock chains effective. Pc must be brought
to p. t. and stabilized there.
Use s. m. on ARC locks, broken dramatizations, and pleasure moments. A few real p. m. can be reached. Takes pleasure in venting antagonism. Imaginary revenges will clue what has been done to p. c. Locks can be contacted and restimulaled without reducing. Scan locks, working chains given up by F. C. Reduce all chains contacted. Run any secondary. Run thoroughly until discharged. Cautiously run those engrams F. C. will present. Do not force pc into engrams. Never scan engrams. Numerous in prenatals. Not effective in locks. F.C. works most
of the time.
Negates somewhat, but can be hypnotized. Analytical responsive. Reactive fully alert. Many highly charged lock chains Many major secondaries Half of engrams in bank wholly uncontactab!e. Occasionally experiences some pleasure in extraordinary moments. 3.0 Scan locks. Run secondaries. Run only engrams F C. easily presents. Locate circuits in locks. 2.0 22
15 1.5 Destructive persistence begins strongly, weakens quickly. Accepts alarming remarks literally. Brutal sense of humor. Uses threats, punishment, and alarming lies to dominate others. Locks, secondaries, engrams effective if matching tone. Control phrases most effective. Pc out of p. t. Reduce locks and get to p. t. Use s. m. on ARC locks and efforts of others to control pc. True p. m. difficult to find. Reactive satisfaction in destroying. Mechanism can be used with profit. All incidents seem imaginary. Run broken dramatizations, ARC locks, like engrams, until charge is off. Scan locks until pc sticks in one. Run it as an engram. Avoid scanning through any physical pain. Run secondaries of fear, grief, or anger. Usually they are hard to discharge. Caution. Run only engrams which easily present themselves. Be careful. Never scan engrams. Relatively heavy. Effective in secondaries. F. C. works occasionally.
Occluded most
of the time.
Negates heavily against remarks, but absorbs them. Analytical shutting down. Reactive well on. Highly charged lock chains. Heavy secondaries. ¾ of engrams in bank wholly uncontactable. Seldom experiences any pleasure. 3.0 Scan locks. Run locks and secondaries as engrams. Be very careful with any engram. Use s. m. on circuits. 1.5 15
10 1.1 Vacillation on any course. Very poor concentration. Flighty. Lack of acceptance of any remarks. Tendency to accept all literally avoided by forced humor. Nullifies others to get them to level where they can be used. Devious and vicious means. Hypnotism, gossip. Seeks hidden control. Locks, secondaries, engrams effective. Valence shifters very effective. Pc stays out of p. t. most of time. Reaching it, slumps back. Get charge off locks and bring to p. t. Use s. m. on things he knows are real. And on broken dramatizations. Occasional pleasant memory can be found but very rare. Reactive delight in inflicting sadistic injuries on helpless persons or objects. Too hypnotic. Suggest no such incidents. Run ARC break locks as engrams. Same as 1.5 but more cautiously. If too much enturbulation results use s. m. technique proper at this level. Caution. Run any fear secondary presented by K. C. Usually they will not wholly discharge. Never touch an
engram on this level.
Never scan engrams. Heavy particularly in prenatal engrams. Circuit "F. C." gives data by strange mechanisms. Not dependable. In a permanent light trance, but negates. Analytical nearly shut down. Reactive responsive. Most lock chains charged nearly as heavy as secondaries Secondary charges mainly sunk into engrams. Engrams nearly all uncontactable. Most gaiety forced. Real pleasure out of reach 3.5 or above.
(Such; cases very restimulative.)
Establish ARC. Adopt pc's tone if necessary (mimicry). Use s. m. on locks, scan locks. Touch no engrams. 1.1 10
6 0.5 Sporadic persistence toward self-destruction. Literal acceptance of any remark matching tone. Enturbulates others to control them. Cries for pity. Wild lying to gain sympathy. Present-time percepts, locks, secondaries, engrams effective. Groupers particularly. Attempt to bring pc
to p. t. Sags back immediately.
Use only s. m. and contact with p. t. No p. m. available. Experiences little or none in p. t. Too hypnotic. Use no such mechanism. Treat only very lightest locks near p. t. Running heavier locks pulls pc into engrams. Do not scan locks. Caution. Run secondaries only when presented by F. C. Do not order pc into them. Never touch an
engram on this level.
Never scan engrams. Very heavy, particularly in prenatal and childhood. Active in early locks. No response from real. F. C. Circuits sometimes respond. Very hypnotic. Any remark made may be a “positive suggestion.” Analytical shut down. Reactive shutting down. Almost a solid sheet of charge. None 3.5 or above. Establish ARC. Heavy affinity. Get up some minor apathy locks. Touch no engrams. 0.5 6
3 0.1 None. Complete literal acceptance. Pretends death so others will not think him dangerous and will go away. All phrases, in present or from past, effective. Pc may be coaxed to experience p. t. percepts. Use only as aid to contacting environment. No reaction. None. Touch only lightest past moments if any. Never scan. Do not let pc get into any secondaries. Never touch engrams on this level. Never scan. Heavy over entire span of track. Even late locks contain circuits. No trace of F C. Is equivalent to a hypnotized subject when “awake.” Reactive only very slightly on. Track too charged for anything but straight memory. None. 3.5 pr above Establish ARC and get pc into contact with p. t. Touch no engrams, or secondaries. 0.1 3
1 0
-1
        Cells in p. t. Entity theta out of contact. Genetic recall                               0 -1 1
0 -3         MEST in p. t. Theta out of contact completely. None in MEST body.                               -3 0
20200704


*p. t.=present time pc=preclear s. m.=straight memory ARC=aff¡nîty—reality—communication f. c.=file clerk            p. m.=pleasure moment                                                                                                                                                                                                                                      Copyright 1951 L. Ron Hubbard